Horizon's Uncertainty - Society of Illustrators piece 2011
Noah's Deli - 2011
Excerpts from Squatbot and Uncensored Outpour - comic sold at APE
(May even be copies left. I snagged one of each.)
Malcolm - Sketchblog - 2011
The Spartan and the Squatbot - 2011
^^ Business cards? Having a good web-presence? Email? Sending out promo art samples?
Right now I'm looking at a lot of Aurelie Neyret, Bill Presing, Tom Scholes, Lois Van Baarle, Man Arenas, and Sergio Toppi. Aurelie, Bill, Lois, and Man all have an amazing character design sense. They way they simplify and caricaturize the human form is really inspiring. Tom Scholes does a lot of environment paintings. They way he utilizes color and light to tell a story with just an environment make my eyes tear. The market is saturated with character artists right now and looking at his work helps me improve my environmental work to give me an edge. Toppi is there because I worship the way he handles ink and design. There is just something unearthly and alien to the way he can use a few strokes of ink to show you exactly how that samurai is holding a sword while riding on a horse into the sunset. All of these artists I look at, I try to learn from their design sense, their execution, and their problem solving/composition skills.
I haven't much experience in self-promotion so far, but I would think having a good web-presence is fairly vital in this modern society where so much is lived through the internet.
Are there any side-projects that you're working on to help get yourself out there and/or keep busy?
I do my comics on the side! I feel like it's a good way to vent and relax. In the beginning of my college days, I thought I wanted to do comics for a living, but I realized that I would end up hating comics from the stress and frustration if I depended on it for my living expenses after graduation. I feel that my comics are very therapeutic and I never want to stop doing them. I changed my focus towards preproduction for animation and film because that would land me a steadier job, keeping me relatively comfortable so that I can make comics as a hobby rather than a job.
As someone struggling to find her own voice in the audience, if you had one suggestion or piece of advice that you've discovered along the way, what would it be?
Throw caution to the wind. Never care about what the audience will think because in the end, the end product is yours and it is what it is. If they like it, they like it. If they don't like it, someone else will like it. It kind of goes back to what my director told me: Not trying is worse than failing.
Do what you like, and an audience will find you.
I advise you all check him out. ;)