Thursday, December 22, 2011

Promo Packet '11

At the end of the year we set together promo packets to mail out. Here's a few cruddy snaps of the promotional packet using the nightmares in drowning visual essay. I plan on printing some more because I was quite fond of these.

Nightmares in Drowning

Pardon the lax in blogging. I kind of forgot about it after making a website. But I'm back so fear not! And I've come with updates and goodies and such.

So end of last semester we had a visual essay assignment. I chose my topic to be a morph of nightmares and drowning. Here are the results:

Monday, November 7, 2011

NPDA comps

{National Portfolio Day Association} comps

One of our assignments in Illustration is to get together with a designer and make a poster for the National Portfolio Day Assocation. The poster, if chosen, would be hung in highschools across the country.

Concept: Stains
Stains being a form of imprint or memory and it's connection to the senses.

Concept: Navigation
Using tacks on a corkboard/map to map the location. All the paths converge into NPDA (one location) and then disperse again.

There were 3 other design, but these 2 I had most of the hand in concept building and execution.
I have a thing for squiggly brackets right now. Just go with it.

Sunday, November 6, 2011

Vissual Essay - Advertising/Childhood Obesity

My visual essay about the effects of advertising being a cause of childhood obesity. 

Thursday, September 15, 2011

What's Missing?

What's Missing - Illustration 5 piece

Wednesday, July 13, 2011

Taxidermy Mesh

Here is my submission for this week's Machines and Monsters. It's a pretty neat blog and you should check it out. Submissions every 2 weeks and a new story every time. ;)

Saturday, June 25, 2011

Tattoo Design

So I had designed a tattoo for my step dad way back when and just never got around to sending it. I was going to mail him a letter anyways so I found the old design and no longer liked the look. So I revamped it a bit and messed with in in photoshop and added color just to throw on here. I'm not sure if he's going to get it full color or what. We'll have to see.

Sunday, June 19, 2011

Safe sex with foxes

Just a quick little thing. I've been away from the web for some time travelling, spending a week on an island and trying to get into the groove of a 7-day a week job.
I've got some sketch book goodies to post, but those will come in August when I post for the Horn Island Gallery. I've also got some other stuff, but I'm pure lazy right now. I'll get back into the blogging in a few.

Also, they're supposed to be cards in my hand, but apparently they look like condoms. 

Tuesday, May 10, 2011

Book Interior Rework

I'm still not entirely pleased with this piece and I'll keep working on it, but for now this is where it stands. I'm also going to be adding the rework of the other interior pretty soon.

Original post

Sunday, May 8, 2011

Death Penalty

Needs some more, but for the life of me I can't function enough to do it tonight.

We'll see if I pick it up later.

Commission Snippet

Here's a snippet of the imagery from a job I've been working on the past few months for a tween jewelery package design - NekEmote. It's still in the works of getting on the shelves, but it's now on it's way with some snazzy art for the package inserts. Lots of little tweeks along the way to get them looking just right.

If I can find a screenshot of the original concept of the girls I'll post it too. It changed quite a ways from the sketches. But for now enjoy.

(Update) Found it.

Saturday, May 7, 2011

52 Demons printed? Check.

So after a semester of slaving all hours of the day, but mainly just the night, to meet the deadlines for sketches, comps and finals, I am glad to say that they are done. And they don't look too shabby if I do say so myself. I'll try to get individual suit images later, but I couldn't resist posting a pic of the full deck. I'll probably end up editing them and reprinting a better suit for myself later this summer (especially since officemax gives us cheap-o good prints and doesn't try to rip you off by charging $5 to flip the sheet and print 2-sided!) but for now these shall do.

I'm off to oggle my deck some more... And do more work I suppose.

Saturday, April 30, 2011

Help, I can't decide!

So I'm no type guru and I have come to a wall. I found some fonts I like, all of which are commercial and non-commercial usable, and I've narrowed it down to four. the dilemma comes down to 1 ultimately which I just can't seem to choose. Any suggestions? I have no clue. D: Help?

Sunday, April 24, 2011

Sunday, April 17, 2011

Cosmicomics Cover & Interiors

We were assigned to read Italo Calvino's Cosmicomics and choose 2 stories to do a b/w illustration of as well as design the cover.
The left image is from the story 'The Distance of the Moon'.
The right is from 'Without Color'.
The cover I think is also from The Distance of the Moon, just simplified.

Monday, April 11, 2011

Sunday, April 3, 2011

Tuesday, March 22, 2011

Spades & Clubs

And 2 for Diamonds
A  K  Q  J  10
9  8  7  6  5
4  3  2

Monday, March 21, 2011

Andrew Mar Interview Snippets

Andrew Mar is a current student majoring in illustration at Academy of Art in San Francisco. I love his work for his expressive character designs, his understanding of light and color atop his dynamic perspectives (I'm a sucker for them!).

Horizon's Uncertainty - Society of Illustrators piece 2011

Noah's Deli - 2011

Excerpts from Squatbot and Uncensored Outpour - comic sold at APE
(May even be copies left. I snagged one of each.)

Malcolm - Sketchblog - 2011

The Spartan and the Squatbot - 2011

When you start a piece, how long do you spend in the sketch phase? Concept? Inking? Photoshop? etc.
       ^^ Are there any steps you skip or do differently or that I haven't mentioned?

Sketching and concepting usually go hand in hand. A page will be filled with different ideas for characters' costumes and poses or scenery or props mixed in with the illustrations' thumbnails. 

Typically for Photoshop/Painter, I'll often do the thumbnails and such directly into the computer. It skips the mess of having to bring it into a scanner and cleaning it and such. After that, I'll figure out the basic colors/values under the line drawing. Once that's roughed in I'll start to paint on top of the lines and finish it from there. When I do thumbnail in my sketchbook though, I'll scan it and blow it up to the proper canvas size. Sometimes a little stretching, warping and noodling is required since I don't really think too much about canvas dimensions and such in the early stages.

As for traditional, I'll thumbnail and concept in pretty much the same way before bringing it to full size. Inking depends on how loose or tight I want the rendering to be. It also takes longer because there is little to no room for error.

What do you feel was most helpful when getting started in Illustration while studying at Academy of Art? What is your training like? (As in do they require life drawing or any specific classes? Do you feel that this helped benefit your start?)

The most helpful thing while studying here was what the Director of Illustration told me on the first day at orientation: "Fucking up is the most important thing you can do here." What I took from that is that to create with confidence. School is your safety net in that not succeeding is vital to your education. The instructors are there to help pick you up when you fall. Your peers are here to support you when you fall. 

The training here is pretty traditional. We are required to start with charcoal drawing from still lives, figure models, learning about basic perspective, color, and design. I feel like life drawing is key to creating a believable world later on. People that say that they find it boring and stuff aren't getting that base foundation they'll need for when they want to design stuff from their head. It just won't look right.

Currently, who are the artists that you look to most for inspiration and what is it about these artists that you love? (Artists can be anyone, not just limited to illustrators)
What do you feel has been the best means of self-promotion?

^^ Business cards? Having a good web-presence? Email? Sending out promo art samples?

Right now I'm looking at a lot of Aurelie Neyret, Bill Presing, Tom Scholes, Lois Van Baarle, Man Arenas, and Sergio Toppi. Aurelie, Bill, Lois, and Man all have an amazing character design sense. They way they simplify and caricaturize the human form is really inspiring. Tom Scholes does a lot of environment paintings. They way he utilizes color and light to tell a story with just an environment make my eyes tear. The market is saturated with character artists right now and looking at his work helps me improve my environmental work to give me an edge. Toppi is there because I worship the way he handles ink and design. There is just something unearthly and alien to the way he can use a few strokes of ink to show you exactly how that samurai is holding a sword while riding on a horse into the sunset. All of these artists I look at, I try to learn from their design sense, their execution, and their problem solving/composition skills.

I haven't much experience in self-promotion so far, but I would think having a good web-presence is fairly vital in this modern society where so much is lived through the internet.

Are there any side-projects that you're working on to help get yourself out there and/or keep busy?

I do my comics on the side! I feel like it's a good way to vent and relax. In the beginning of my college days, I thought I wanted to do comics for a living, but I realized that I would end up hating comics from the stress and frustration if I depended on it for my living expenses after graduation. I feel that my comics are very therapeutic and I never want to stop doing them. I changed my focus towards preproduction for animation and film because that would land me a steadier job, keeping me relatively comfortable so that I can make comics as a hobby rather than a job.

As someone struggling to find her own voice in the audience, if you had one suggestion or piece of advice that you've discovered along the way, what would it be?

Throw caution to the wind. Never care about what the audience will think because in the end, the end product is yours and it is what it is. If they like it, they like it. If they don't like it, someone else will like it. It kind of goes back to what my director told me: Not trying is worse than failing.

Do what you like, and an audience will find you.

I advise you all check him out. ;)